Trying to read somebodyâ€™s mind just by where theyâ€™re pointing their head
This is the company's first jump into the realm of virtual reality games, with most of their success coming from their Android and iOS games such as Whale Tail and Monument Valley.They had to learn a lot when dealing with virtual reality designing as it is very different than designing for a tablet which was the main platform for Monument Valley:Itâ€™s great when youâ€™re looking at the iPad, but itâ€™s slightly vomit-inducing when youâ€™re in VR - Dan Gray, a producer for Landâ€™s EndLand's End is a puzzle game that takes place on a mystical ocean dotted with scattered islands.
Much like Monument Valley, players manipulate the shipwrecked architecture to progress through the worlds.You travel around the archipelago by hopping from fallen star to fallen star.Except you donâ€™t really hop.In Landâ€™s End, getting from one place to another simply requires looking where you want to go.The other factor that ustwo had to take into account was the controls for the game.The Samsung Gear VR comes with a set of controls on the side of it.While the goal was to make the game feel as close to using telepathy in order to move around, which is pretty had to make considering you don't want your players craning their heads up in order to move and things of that nature.
So the controls are apparently more like a timed mouseover using help from the Gear VR side controls.It still gives the feel of telepathy, since you still need to look where you're going, but without the physical uncomfortable positions required to pull off some actions.It just felt like the natural next step was to feel even more like telepathy.if we could do away with having to use the touchpad at all, we should do that.Itâ€™s kind of like trying to read somebodyâ€™s mind just by where theyâ€™re pointing their head.
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Submitted on: 2015-07-05 23:14:09